•Carr-Chellman, A.,
S. (2010,
October). Ali
Carr-Chellman:
Gaming to re-engage boys in learning. [Video file]. Retrieved from https://www.ted.com/talks/ali_carr_chellman_gaming_to_re_engage_boys_in_learning?language=en
•Cunningham,
j. (2013) Ed Tech Trends for 2014. Education World. Retrived
March 20, 2016 from http://www.educationworld.com/a_tech/tech-trends-for-2014.shtml
•Educators
Technology (2013, June 30). 20 Ways to Use Augmented Reality in
Education. Educational Technology and Mobile Learning.. Retrieved on March 20, 2016 from http://www.educatorstechnology.com/2013/06/20-ways-to-use-augmented-reality-in.html
•Freidman,
J. (2012, October 22). 5 School Technologies To Watch: Personalized Learning Is
Here.
Forbes Magazine.
Retrieved March 17, 2016, from http://www.forbes.com/sites/ciocentral/2012/10/22/5-school-technologies-to-watch-personalized-learning-is-here/#527cbfba6c8c
•Johnson,
L., Adams Becker, S., Estrada, V., and Freeman, A. (2013). NMC Horizon Report:
2013 K-12 Edition. Austin, Texas: The New Media Consortium.
•Johnson,
L., Adams Becker, S., Estrada, V., and Freeman, A. (2014). NMC Horizon Report:
2014 K-12 Edition. Austin, Texas: The New Media Consortium.
•Johnson,
L., Adams Becker, S., Estrada, V., and Freeman, A. (2015). NMC Horizon Report:
2015 K-12 Edition. Austin, Texas: The New Media Consortium.
•Johnson,
L., Adams Becker, S., Estrada, V., and Freeman, A. (2014, October 3). NMC
Beyond the Horizon: Rethinking the Roles of Educators. [Video File] Retrieived from
https://www.youtube.com/watch?v=tjwpmVBwBe0
•Lee,
K. (2012). Augmented Reality in Education and Training.
TechTrends.
Volume
56 (2), pp
13-21.
No comments:
Post a Comment